<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Wiimote.Y2007.M06.Proxy</name>
    </assembly>
    <members>
        <member name="T:WiimoteLib.Proxy.Contract">
            <summary>
            Wiimote Contract
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.Contract.Identifier">
            The Unique Contract Identifier for the Wiimote service
        </member>
        <member name="M:WiimoteLib.Proxy.Contract.ServiceModel">
            The Dss Service dssModel Contract(s)
        </member>
        <member name="M:WiimoteLib.Proxy.Contract.CreateService(Microsoft.Dss.Services.Constructor.ConstructorPort,Microsoft.Dss.ServiceModel.Dssp.PartnerType[])">
            <summary>
            Creates an instance of the service associated with this contract
            </summary>
            <param name="contructorServicePort">Contractor Service that will create the instance</param>
            <param name="partners">Optional list of service partners for new service instance</param>
            <returns>Result PortSet for retrieving service creation response</returns>
        </member>
        <member name="M:WiimoteLib.Proxy.Contract.CreateService(Microsoft.Dss.Services.Constructor.ConstructorPort)">
            <summary>
            Creates an instance of the service associated with this contract
            </summary>
            <param name="contructorServicePort">Contractor Service that will create the instance</param>
            <returns>Result PortSet for retrieving service creation response</returns>
        </member>
        <member name="T:WiimoteLib.Proxy.WiimoteState">
            <summary>
            Wiimote State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Wiimote State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteState.Clone">
            <summary>
            Clone Wiimote State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.AccelCalibrationInfo">
            <summary>
            Accel Calibration Info
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.AccelState">
            <summary>
            Accel State
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.ButtonState">
            <summary>
            Button State
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.IRState">
            <summary>
            IR State
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.Battery">
            <summary>
            Battery
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.Rumble">
            <summary>
            Rumble
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.Extension">
            <summary>
            Extension
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.ExtensionType">
            <summary>
            Extension Type
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.NunchukState">
            <summary>
            Nunchuk State
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.ClassicControllerState">
            <summary>
            Classic Controller State
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.GuitarState">
            <summary>
            Guitar State
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.WiimoteState.LEDState">
            <summary>
            LED State
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.LEDState">
            <summary>
            LED State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.LEDState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To LED State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.LEDState.Clone">
            <summary>
            Clone LED State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.LEDState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.LEDState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.LEDState.LED1">
            <summary>
            LED1
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.LEDState.LED2">
            <summary>
            LED2
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.LEDState.LED3">
            <summary>
            LED3
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.LEDState.LED4">
            <summary>
            LED4
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.RumbleRequest">
            <summary>
            Rumble Request
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.RumbleRequest.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Rumble Request
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.RumbleRequest.Clone">
            <summary>
            Clone Rumble Request
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.RumbleRequest.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.RumbleRequest.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.RumbleRequest.Rumble">
            <summary>
            Rumble
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.ExtensionType">
            <summary>
            Extension Type
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.ExtensionType.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.ExtensionType.Nunchuk">
            <summary>
            Nunchuk
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.ExtensionType.ClassicController">
            <summary>
            Classic Controller
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.ExtensionType.Guitar">
            <summary>
            Guitar
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.Point3F">
            <summary>
            Point3F
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Point3F.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Point3F
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Point3F.Clone">
            <summary>
            Clone Point3F
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Point3F.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Point3F.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.Point3F.X">
            <summary>
            X
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.Point3F.Y">
            <summary>
            Y
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.Point3F.Z">
            <summary>
            Z
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.Point3">
            <summary>
            Point3
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Point3.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Point3
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Point3.Clone">
            <summary>
            Clone Point3
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Point3.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Point3.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.Point3.X">
            <summary>
            X
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.Point3.Y">
            <summary>
            Y
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.Point3.Z">
            <summary>
            Z
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.AccelCalibrationInfo">
            <summary>
            Accel Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.AccelCalibrationInfo.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Accel Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.AccelCalibrationInfo.Clone">
            <summary>
            Clone Accel Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.AccelCalibrationInfo.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.AccelCalibrationInfo.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.AccelCalibrationInfo.X0">
            <summary>
            X0
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.AccelCalibrationInfo.Y0">
            <summary>
            Y0
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.AccelCalibrationInfo.Z0">
            <summary>
            Z0
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.AccelCalibrationInfo.XG">
            <summary>
            XG
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.AccelCalibrationInfo.YG">
            <summary>
            YG
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.AccelCalibrationInfo.ZG">
            <summary>
            ZG
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.AccelState">
            <summary>
            Accel State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.AccelState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Accel State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.AccelState.Clone">
            <summary>
            Clone Accel State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.AccelState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.AccelState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.AccelState.RawValues">
            <summary>
            Raw Values
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.AccelState.Values">
            <summary>
            Values
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.ButtonState">
            <summary>
            Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ButtonState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ButtonState.Clone">
            <summary>
            Clone Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ButtonState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ButtonState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.A">
            <summary>
            A
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.B">
            <summary>
            B
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.Plus">
            <summary>
            Plus
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.Home">
            <summary>
            Home
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.Minus">
            <summary>
            Minus
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.One">
            <summary>
            One
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.Two">
            <summary>
            Two
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.Up">
            <summary>
            Up
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.Down">
            <summary>
            Down
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.Left">
            <summary>
            Left
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ButtonState.Right">
            <summary>
            Right
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.IRState">
            <summary>
            IR State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.IRState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To IR State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.IRState.Clone">
            <summary>
            Clone IR State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.IRState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.IRState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.IRState.Mode">
            <summary>
            Mode
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.IRState.IRSensors">
            <summary>
            IR Sensors
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.IRState.RawMidpoint">
            <summary>
            Raw Midpoint
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.IRState.Midpoint">
            <summary>
            Midpoint
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.IRMode">
            <summary>
            IR Mode
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.IRMode.Off">
            <summary>
            Off
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.IRMode.Basic">
            <summary>
            Basic
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.IRMode.Extended">
            <summary>
            Extended
            </summary>
        </member>
        <member name="F:WiimoteLib.Proxy.IRMode.Full">
            <summary>
            Full
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.IRSensor">
            <summary>
            IR Sensor
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.IRSensor.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To IR Sensor
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.IRSensor.Clone">
            <summary>
            Clone IR Sensor
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.IRSensor.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.IRSensor.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.NunchukState">
            <summary>
            Nunchuk State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.NunchukState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Nunchuk State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.NunchukState.Clone">
            <summary>
            Clone Nunchuk State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.NunchukState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.NunchukState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukState.CalibrationInfo">
            <summary>
            Calibration Info
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukState.AccelState">
            <summary>
            Accel State
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukState.RawJoystick">
            <summary>
            Raw Joystick
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukState.Joystick">
            <summary>
            Joystick
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukState.C">
            <summary>
            C
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukState.Z">
            <summary>
            Z
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.NunchukCalibrationInfo">
            <summary>
            Nunchuk Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.NunchukCalibrationInfo.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Nunchuk Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.NunchukCalibrationInfo.Clone">
            <summary>
            Clone Nunchuk Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.NunchukCalibrationInfo.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.NunchukCalibrationInfo.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukCalibrationInfo.MinX">
            <summary>
            MinX
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukCalibrationInfo.MidX">
            <summary>
            MidX
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukCalibrationInfo.MaxX">
            <summary>
            MaxX
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukCalibrationInfo.MinY">
            <summary>
            MinY
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukCalibrationInfo.MidY">
            <summary>
            MidY
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.NunchukCalibrationInfo.MaxY">
            <summary>
            MaxY
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.ClassicControllerState">
            <summary>
            Classic Controller State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Classic Controller State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerState.Clone">
            <summary>
            Clone Classic Controller State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.CalibrationInfo">
            <summary>
            Calibration Info
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.ButtonState">
            <summary>
            Button State
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.RawJoystickL">
            <summary>
            Raw JoystickL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.RawJoystickR">
            <summary>
            Raw JoystickR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.JoystickL">
            <summary>
            JoystickL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.JoystickR">
            <summary>
            JoystickR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.RawTriggerL">
            <summary>
            Raw TriggerL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.RawTriggerR">
            <summary>
            Raw TriggerR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.TriggerL">
            <summary>
            TriggerL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerState.TriggerR">
            <summary>
            TriggerR
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.ClassicControllerCalibrationInfo">
            <summary>
            Classic Controller Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Classic Controller Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.Clone">
            <summary>
            Clone Classic Controller Calibration Info
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MinXL">
            <summary>
            MinXL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MidXL">
            <summary>
            MidXL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MaxXL">
            <summary>
            MaxXL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MinYL">
            <summary>
            MinYL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MidYL">
            <summary>
            MidYL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MaxYL">
            <summary>
            MaxYL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MinXR">
            <summary>
            MinXR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MidXR">
            <summary>
            MidXR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MaxXR">
            <summary>
            MaxXR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MinYR">
            <summary>
            MinYR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MidYR">
            <summary>
            MidYR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MaxYR">
            <summary>
            MaxYR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MinTriggerL">
            <summary>
            Min TriggerL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MaxTriggerL">
            <summary>
            Max TriggerL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MinTriggerR">
            <summary>
            Min TriggerR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerCalibrationInfo.MaxTriggerR">
            <summary>
            Max TriggerR
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.ClassicControllerButtonState">
            <summary>
            Classic Controller Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerButtonState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Classic Controller Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerButtonState.Clone">
            <summary>
            Clone Classic Controller Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerButtonState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.ClassicControllerButtonState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.A">
            <summary>
            A
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.B">
            <summary>
            B
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.Plus">
            <summary>
            Plus
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.Home">
            <summary>
            Home
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.Minus">
            <summary>
            Minus
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.Up">
            <summary>
            Up
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.Down">
            <summary>
            Down
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.Left">
            <summary>
            Left
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.Right">
            <summary>
            Right
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.X">
            <summary>
            X
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.Y">
            <summary>
            Y
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.ZL">
            <summary>
            ZL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.ZR">
            <summary>
            ZR
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.TriggerL">
            <summary>
            TriggerL
            </summary>
        </member>
        <member name="P:WiimoteLib.Proxy.ClassicControllerButtonState.TriggerR">
            <summary>
            TriggerR
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.GuitarState">
            <summary>
            Guitar State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.GuitarState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Guitar State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.GuitarState.Clone">
            <summary>
            Clone Guitar State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.GuitarState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.GuitarState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.GuitarButtonState">
            <summary>
            Guitar Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.GuitarButtonState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
            <summary>
            Copy To Guitar Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.GuitarButtonState.Clone">
            <summary>
            Clone Guitar Button State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.GuitarButtonState.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize Serialize
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.GuitarButtonState.Deserialize(System.IO.BinaryReader)">
            <summary>
            Deserialize Deserialize
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.WiimoteOperations">
            <summary>
            Wiimote Operations
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.DsspDefaultLookup">
            <summary>
            Required Lookup request body type
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.DsspDefaultLookup(Microsoft.Dss.ServiceModel.Dssp.LookupRequestType)">
            <summary>
            Post Dssp Default Lookup and return the response port.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.DsspDefaultDrop">
            <summary>
            A request to drop the service.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.DsspDefaultDrop(Microsoft.Dss.ServiceModel.Dssp.DropRequestType)">
            <summary>
            Post Dssp Default Drop and return the response port.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.Get">
            <summary>
            Required Get body type
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.Get(Microsoft.Dss.ServiceModel.Dssp.GetRequestType)">
            <summary>
            Post Get and return the response port.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.Subscribe(Microsoft.Ccr.Core.IPort)">
            <summary>
            Post Subscribe and return the response port.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.Subscribe(Microsoft.Dss.ServiceModel.Dssp.SubscribeRequestType,Microsoft.Ccr.Core.IPort)">
            <summary>
            Post Subscribe and return the response port.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.WiimoteChanged">
            <summary>
            Wiimote State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.WiimoteChanged(WiimoteLib.Proxy.WiimoteState)">
            <summary>
            Post Wiimote Changed and return the response port.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.SetLEDs">
            <summary>
            LED State
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.SetLEDs(WiimoteLib.Proxy.LEDState)">
            <summary>
            Post SetLE Ds and return the response port.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.SetRumble">
            <summary>
            Rumble Request
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteOperations.SetRumble(WiimoteLib.Proxy.RumbleRequest)">
            <summary>
            Post Set Rumble and return the response port.
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.Get">
            <summary>
            Get
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Get.#ctor">
            <summary>
            Get
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Get.#ctor(Microsoft.Dss.ServiceModel.Dssp.GetRequestType)">
            <summary>
            Get
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Get.#ctor(Microsoft.Dss.ServiceModel.Dssp.GetRequestType,Microsoft.Ccr.Core.PortSet{WiimoteLib.Proxy.WiimoteState,W3C.Soap.Fault})">
            <summary>
            Get
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.Subscribe">
            <summary>
            Subscribe to Wiimote service notifications.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Subscribe.#ctor">
            <summary>
            Subscribe to Wiimote service notifications.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Subscribe.#ctor(Microsoft.Dss.ServiceModel.Dssp.SubscribeRequestType)">
            <summary>
            Subscribe to Wiimote service notifications.
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.Subscribe.#ctor(Microsoft.Dss.ServiceModel.Dssp.SubscribeRequestType,Microsoft.Ccr.Core.PortSet{Microsoft.Dss.ServiceModel.Dssp.SubscribeResponseType,W3C.Soap.Fault})">
            <summary>
            Subscribe to Wiimote service notifications.
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.WiimoteChanged">
            <summary>
            Wiimote Changed
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteChanged.#ctor">
            <summary>
            Wiimote Changed
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteChanged.#ctor(WiimoteLib.Proxy.WiimoteState)">
            <summary>
            Wiimote Changed
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.WiimoteChanged.#ctor(WiimoteLib.Proxy.WiimoteState,Microsoft.Dss.ServiceModel.Dssp.DsspResponsePort{Microsoft.Dss.ServiceModel.Dssp.DefaultUpdateResponseType})">
            <summary>
            Wiimote Changed
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.SetLEDs">
            <summary>
            Set Wiimote Leds
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.SetLEDs.#ctor">
            <summary>
            Set Wiimote Leds
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.SetLEDs.#ctor(WiimoteLib.Proxy.LEDState)">
            <summary>
            Set Wiimote Leds
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.SetLEDs.#ctor(WiimoteLib.Proxy.LEDState,Microsoft.Dss.ServiceModel.Dssp.DsspResponsePort{Microsoft.Dss.ServiceModel.Dssp.DefaultUpdateResponseType})">
            <summary>
            Set Wiimote Leds
            </summary>
        </member>
        <member name="T:WiimoteLib.Proxy.SetRumble">
            <summary>
            Set Wiimote Rumble
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.SetRumble.#ctor">
            <summary>
            Set Wiimote Rumble
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.SetRumble.#ctor(WiimoteLib.Proxy.RumbleRequest)">
            <summary>
            Set Wiimote Rumble
            </summary>
        </member>
        <member name="M:WiimoteLib.Proxy.SetRumble.#ctor(WiimoteLib.Proxy.RumbleRequest,Microsoft.Dss.ServiceModel.Dssp.DsspResponsePort{Microsoft.Dss.ServiceModel.Dssp.DefaultUpdateResponseType})">
            <summary>
            Set Wiimote Rumble
            </summary>
        </member>
        <member name="T:WiimoteLib.Properties.Resources">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:WiimoteLib.Properties.Resources.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:WiimoteLib.Properties.Resources.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="P:WiimoteLib.Properties.Resources.DssModel">
            <summary>
              Looks up a resource file similar to DssModel.
            </summary>
        </member>
    </members>
</doc>
